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Return to Publications
Figure in the Carpet September 2004
Vol. III, No. 1 |
Published monthly by The Center for the Humanities
at Washington University. Financial assistance for this project
has been provided by the Missouri
Arts Council, a state agency, and the Regional
Arts Commission.
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| Editor's
Notes |
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Big
Brother and Comics
Those apprehensive about whether
the fight against
terrorism would lead to the creation of government databases monitoring
books we buy or borrow from the library could take little comfort
in the recent report from the National Endowment for the Arts noting
the steep decline in reading. The report finds that over the past
twenty years there has been a steady drop in the percentage of Americans
who read books of any sort. The report suggests that should these
trends continue, “literary reading as a leisure activity will
virtually disappear in half a century.” Perhaps, as Neil Postman
noted in his book Amusing Ourselves to Death (1985), liberal democracy
is not so much threatened by an Orwellian Big Brother watching over
our reading habits as by a slide into something like Huxley’s
Brave New World, where there would be no reason to monitor reading
because no one would want to read anyway. It is possible, however,
that what we are witnessing is due in part to new literary forms
and technologies.
Postman’s focus is our transformation into a culture whose
information and ideas are given form and shape by the images and
sound bytes of television rather than the printed word. For Postman,
television is least dangerous when presenting such junk entertainment
as ‘reality television,’ and most dangerous when it
co-opts serious modes of discourse by using expert political analysts
to provide packaged ideological views in slick news programming.
Yet, this commer-cialization of public discourse can have unexpected
outcomes. The more powerful the grip of economic forces on an institution
such as the media, the more people mistrust it and the more clever
they are in creating alternatives. The use of the Internet for specialized
news sites, list-servers, and ‘blogs’ is an example
of people developing alternative venues for reading about news or
ideas, and for engaging in public dialogue. The Internet presents
other alternatives as well. I no longer have to rely on the choice
of news in the local newspaper thrown nowhere near my front porch
each morning, because I can read information and perspectives from
newspapers around the world on my home computer. If I were technologi-cally
proficient, I could even do this via a wireless connection while
sitting comfortably on that porch the delivery people can never
seem to find.
The same shift in perspective might be true regarding the decline
of literary reading. As Charles McGrath noted (New York Times, July
11, 2004), just as it is impossible to identify when people more
or less stopped reading poetry and began reading novels (the latter
were previously considered suitable entertainment for “idle
ladies of uncertain morals”), it is difficult to know when
the novel as we know it will go into decline. The question is no
longer when the novel will join poetry on the periphery of public
consciousness; it is what the next new literary form will look like.
It is best to keep an open mind about this. Although it failed miserably
as an economic venture the first time around, I would not discount
the possibility that novels may find an electronic distribution
format opening the doors to new writers and readers via a more immediate
and affordable form. There are, however, other options. One option
that is currently enjoying a renaissance and a new found respectability
is the ‘graphic novel’ - the comic book.
Although the static visual narrative that we find in comic books
is first seen in Upper Paleolithic cave paintings, comic books are
only as old as another alternative form of visual commu-nication
that was supposed to threaten reading: movies (and now we have movies
about comic book super heroes). The term ‘comics’ is
derived from the early 20th century comic strips (as in newspapers),
originally used to present humor. Comic books developed as collections
of previously published comic strips. Despite the name and their
previous reputation of being suitable entertainment for ‘idle
adolescent males of uncertain motivations,’ the new comic
book is a serious alternative to the novel. Graphic novels are what
literary novels used to be, an accessible, vernacular form of communication
with unexpected mass appeal. The comic book as graphic novel goes
beyond anything offered in the adventures of Tintin and Snowy, or
Asterix and Obelix, or in Manga (Japanese comic books featuring
wide- eyed teenage girls), or anthologies of “Peanuts,”
or “Garfield,” or even of the serial installments of
the various superheroes still produced by Marvel and D.C. comic
factories. Although these serial forms of comic books are still
surprisingly enjoyable and have significant research value, the
new graphic novel comic books are more substantial single volumes
(running up to 582 pages), often in hard cover, with titles that
would suit literary novels of the past: “Persepolis,”
“Blankets,” “The Boulevard of Broken Dreams.”
This is not the first time serious comics have tried to break into
the market. During the mid 1980s, comic books such as “Maus”
by Art Spiegelman (which presented a mouse’s eye view of the
Holocaust), and “Love and Rockets” by Gilbert and Jaime
Hernandez brought the medium to the attention of adults. The difference
between the 1980s and now is the number of artists interested in
the potential of the genre, and a new generation of readers who
have either grown tired of the novel or have gown up with television
or computer-generated cartoons or games and find them effective
methods of communi-cation. Here too the Internet has opened new
alternatives with comic sites like Modern Tales, WirePop, and PV
Comics.
I admit that other than listening to my husband and daughter discuss
European history when they read a copy of “Maus” while
she was in high school, I have not given much thought to the potential
of comic books. This changed when I returned from China this past
summer; the first thing I noticed in my office was piles and piles
of comic books. Comic books were also piled on the tables, shelves,
and even the floor of our small library. We have collected over
3,400 volumes, and this number increases every day. The growing
collection includes comics by DC, Marvel, Archie, Harvey, Black
Thorne Publishing, Caliber, and Eclipse and runs from 1919 to the
present. Our collections can be divided into 13 genres: Action/adventure,
adult, children’s, crime, fantasy, feminist, literary, history,
horror, humor, science fiction, super hero, and war. Some will question
the potential of the graphic novel form as well as our efforts in
collecting examples of its history, seeing it as yet another proof
of our dumbed-down culture and collective short attention span.
I believe, however, that we should be sensitive to the potentials
of whatever form or technological method people use for communication.
If the comic book or graphic novel reaches those segments of our
culture who no longer care to read novels, then understanding why
is important. In the end, people will create venues for ideas and
public discourse in the most unexpected forms and technologies.
Moreover, they will do this even when Big Brother is monitoring
their book. Perhaps even one day Big Brother will monitor their
comic book when Big Brother realizes that comic books, too, can
convey subversive ideas.
Jian Leng, Assistant Director
The Center for the Humanities
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Playing
Games and Playing Politics:
Collecting Toys and More at the Center for the
Humanities |
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Feeling stressed by the pressures
of campus life? Why not slip down to the Center for the Humanities
for some creative playtime: cuddle a soft Snoopy toy, dress up Barbie
as Wonder Woman or JFK as GI Joe, play a round of Ghettopoly or
Kosherland, or listen to an Abe Lincoln action figure in full Victorian
costume deliver the Gettysburg address. In the Center’s new
‘museum’ of historical, controversial and political
toys, you can at least look at these objects and others like them,
even if you can’t actually play with them.
Incongruous as these things might appear in a Humanities Center
in the distinguished academic setting of Washington University,
they are in fact central to our mission. For the past two years,
one of our aims has been to serve as a resource for the study of
children’s culture in all its forms. To this end, the Center
has amassed a library of children’s literature and books on
the practice of writing for children. Our comic book collection,
numbering over 3,000 items, is becoming increasingly widely known,
and includes extensive children’s as well as adult and non-age
specific comics. Our director, Gerald Early, teaches and publishes
on children’s literature and culture, and from fall 2004,
we will coordinate an interdisciplinary Children’s Studies
Minor, involving the departments of English, African and Afro-American
Studies, Education, History and Psychology. Our writers’ series
features a children’s writer annually, and we are exploring
the possibility of a children’s film festival next year. This
issue of Figure in the Carpet includes a Young Readers’
calendar of literary events for the first time.
Collecting toys is a logical extension of this commitment. Toys
are the material culture of childhood; their history reveals much
about the complex social forces that have shaped our perceptions
of children, our changing ideas of what childhood is and should
be, and the shifting relationship between children and adults. They
also mirror the progress of technology, mass communication and consumerism
in the modern world, the changing role of the family in society,
and attitudes to race, gender expectations and sexuality.
Even more than many objects that find their way into museums as
mute witnesses of culture and aesthetics, toys tell a story –
and it is never a neutral one. Each toy or game is loaded with meaning,
steeped in the values and attitudes that produced, marketed, purchased
and used it. Further, as relics of a lost period of (perhaps) innocent
play (our own or our children’s), toys can become, for adults,
objects of nostalgia, repositories of memory, or powerful emotional
emblems. The Center collects toys to record not their design or
manufacture but their cultural associations and meaning. This is
a fascinating and unpredictable project, as each new toy that enters
the collection alters our understanding of the cultural history
of childhood and enriches the possible narratives we can display.
We have a particular interest in toys that fall outside the mainstream
– that are unusual in some way - and especially those that
have raised contro-versy, or that draw attention to topical or contentious
issues. We also look for toys with literary and comic book associations,
and those with a political theme.
Probably our most controversial object is the board game Ghettopoly,
really an adult toy, in which the familiar topography of the Monopoly
board is redrawn as a crime-ridden big city ghetto, with black or
Latino pimps and pushers vying for stolen property among the crack
houses, pawn shops and massage parlors. Meant as a joke, its release
in 2003 provoked mixed hilarity and outrage, and it was quickly
withdrawn from Urban Outfitters, its distributor. It is now only
available on line. But bad taste is not always so deliberate. We
also own two Barbie dolls, one white, one African-American in appearance,
both dressed and accessorized in an “Oreo” theme. Intended
as a marketing tie-in with Oreo cookies, the Barbies inadvertently
touched a nerve by their reference to a slang term considered derogatory
by many blacks. Mattel, their manufacturer, was forced to withdraw
them. More topical (and potentially sensitive) items include Christian
and Jewish-themed board games.

Barbie, a triumph of late 20th century girls’ toy marketing,
is an excellent indicator of social trends, and we would like to
collect more examples. Our three comic book character Barbies –
Wonder Woman, Supergirl and Batgirl – reflect our interest
in comics as a literary/art form. A beautifully made British board
game based on Kenneth Grahame’s classic novel The Wind
in the Willows translates more traditional children’s
literature into play. The huge popularity of the Peanuts
cartoon strip since 1950 is illustrated by a group of toys and games,
including a Snoopy jack-in-the-box and an original Viewmaster with
several sets of photo reels.
The coming election gives us the opportunity to display some of
our political toys and ephemera. Chief among these are several presidential
figures: as well as Lincoln we have talking Theodore Roosevelt and
Ronald Reagan action dolls, and a John F. Kennedy whose dual identity
as GI Joe celebrates his wartime heroism. A rare early 1950s set
of miniatures of presidents Washington through Jackson uses the
genre of boys’ real-life hero toys in an attempt to teach
American history. Our General Colin Powell doll serves up a lesson
in current affairs for the 1990s. A board game “Hail to the
Chief” provides a complicated lesson on the electoral process,
while trying to persuade children that the presidential race is
just friendly fun. On the lighter side, the board game “Lie,
Cheat and Steal: the Game of Political Power”, and Mad
Magazine covers visually satirizing presidents (Nixon/Agnew
as Newman/Redford in The Sting) inject a note of humorous
cynicism. Small disposable items anchor these playthings in the
real world: campaign buttons from 1956-2004, election pamphlets
from the 1960s Kennedy, Wallace and Goldwater campaigns, bumper
stickers, slogan t-shirts and more.
This group of objects is on display until after the November election
in our mini-exhibit “Playing Politics” in the Center’s
library. It may move to more spacious quarters at Olin library during
that time. The exhibit, like our library, is free and open to the
public and we welcome all visitors during office hours, Monday-Friday
9am-4pm.
Meanwhile, we continue to collect toys in the hope of one day being
able to display them in a larger and more accessible place. Offers
of toy donations are very welcome. We are particularly interested
in earlier toys, but any plaything with an interesting or unusual
story to tell will find an appreciative home at the Center for the
Humanities.
Amanda Beresford is Program Coordinator at
the Center for the Humanities. She previously spent 18 years as
a museum curator.
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| INTERGENERATIONAL
POETRY AND GARDENS WORKSHOP |
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Elders-Probe-the-Arts
and St. Louis Poetry Center present a free Poetry and Gardens Workshop
for seniors over 55, led by Sylvia Duncan, at Tower Grove Senior Manor,
2710 S. Grand, on Tuesday mornings, October 5 and 12. The purpose
is to enhance cross cultural, intergenerational creativity by partnering
with youth in St. Louis City, and to focus on the environment to inspire
writing. Seniors write with students in outdoor gardens on Wednesdays,
beginning October 13 at 1 pm at Mitchell School, 955 Arcade near Belt,
and on October 20 at 10 am at the Missouri Botanical Gardens. Seniors
and youth will correspond, responding to each other’s poems,
before meeting at Mitchell School on November 16 at 1 pm where elders
join youth to read their poems to each other. The program seeks volunteers
to assist with publicity and evaluation and to provide donated plants,
bulbs or seeds. For details contact poet@Elders-Probe-the-Arts.org
or 314.991.1529. The program is provided with support of the Regional
Arts Commission and O’Connell’s Pub. |
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